You find pretty soon that anytime you work with ACE_Task<> you have to create a derivative. The Task.h header simply provides that derivative with the overrides we'll need in our application.
// page02.html,v 1.8 1999/09/22 03:13:50 jcej Exp // Task.h // // Tutorial regarding a way to use ACE_Stream. // // written by bob mcwhirter (bob@netwrench.com) #ifndef TASK_H #define TASK_H #include <ace/Task.h> #include <ace/Synch.h> // Always typedef when possible. typedef ACE_Task<ACE_MT_SYNCH> Task_Base; class Task : public Task_Base { public: typedef Task_Base inherited; // This is just good form. Task (const char *nameOfTask, int numberOfThreads); // Initialize our Task with a name, and number of threads to spawn. virtual ~Task (void); virtual int open (void *arg); // This is provided to prevent compiler complaints about hidden // virtual functions. virtual int close (u_long flags); // This closes down the Task and all service threads. virtual int put (ACE_Message_Block *message, ACE_Time_Value *timeout); // This is the interface that ACE_Stream uses to communicate with // our Task. virtual int svc (void); // This is the actual service loop each of the service threads // iterates through. const char *nameOfTask (void) const; // Returns the name of this Task. private: int d_numberOfThreads; char d_nameOfTask[64]; ACE_Barrier d_barrier; // Simple Barrier to make sure all of our service threads have // entered their loop before accepting any messages. }; #endif /* TASK_H */